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The Rogue Prince of Persia Review: A Roguelite with Few Fresh Ideas but Slick Combat
Release Date: May 27, 2024
Platform(s): PC
Developer: Evil Empire
Publisher: Ubisoft
The Rogue Prince of Persia has made its debut on Steam Early Access, brought to life by Ubisoft and developed by Evil Empire, the creators of the acclaimed roguelite Dead Cells. The game offers an intriguing premise by blending the classic Prince of Persia series’ time-manipulation mechanics with roguelite elements. However, its initial release shows a game that, while competent, lacks a fresh creative spark.
Image Credit: Polygon |
Setting the Stage
The story of The Rogue Prince of Persia is in its nascent stages, providing a brief glimpse into the narrative. Players assume the role of the Prince, whose homeland is under siege by Huns empowered with shamanic magic, enabling them to decimate Persian forces effortlessly. The Prince’s only weapon against this overwhelming threat is a Bola, which he uses to rewind time every time he falls in battle, fitting neatly into the roguelite framework.
The game’s early access build focuses primarily on the setup, barely scratching the surface of the first act. As the Prince, you will encounter various NPCs who show concern for Persia’s fate but prefer to offer moral support from the base camp rather than joining the fight. The lack of depth in the narrative and character development is evident, with characters sticking to predictable archetypes and displaying little emotional depth. For instance, when the Prince finds his brother imprisoned in the Tower of Oblivion, the reaction is surprisingly muted.
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The visual style, reminiscent of pop art and Tintin’s ligne claire, adds a unique aesthetic to the game, elevating its presentation. However, the writing does not match the art style’s charm and creativity, making the early narrative feel somewhat bland and formulaic.
Combat and Gameplay Mechanics
Evil Empire’s expertise in creating engaging combat systems is evident in The Rogue Prince of Persia. The game’s combat and movement mechanics shine even in this early build. Players can perform acrobatic feats, such as vaulting over enemies, kicking them into each other or off ledges, and executing flashy attack combinations with both melee and ranged weapons.
A standout feature is the ability to wallrun along surfaces in the background, seamlessly integrating parkour puzzles and combat scenarios. This adds a dynamic element to gameplay, allowing for fluid and exhilarating movement. For example, during a boss fight, players can leap into the air, sprint along the backdrop to avoid projectiles, and counterattack without losing momentum. This fluidity, bolstered by slick animations, ensures that combat remains engaging and satisfying.
The combat mechanics are reminiscent of Dead Cells, offering a similar blend of fast-paced action and strategic depth. Players can switch between various weapons and abilities, adapting their playstyle to different challenges. The game also includes a variety of enemies, each with unique attack patterns and weaknesses, requiring players to stay on their toes and think on their feet.
However, beyond the combat mechanics, the game transitions from being solid to merely adequate. The enemies, bosses, and puzzles do not leave a lasting impression, and the choice of routes through different biomes feels inconsequential due to the lack of meaningful differentiation between them—a stark contrast to the diverse and varied levels in Dead Cells.
Weapons and Customization
The game features a variety of weapons that players can unlock for future runs, along with a badge system that grants buffs through randomly acquired medallions. While the weapons provide some diversity, they often feel too similar to each other. The badge system, though complex, adds a layer of strategic depth and unpredictability to each run, injecting some much-needed variety into the gameplay.
Players can collect different types of weapons, each with unique abilities and attack styles. From swift daggers to powerful broadswords, the arsenal allows for a range of combat strategies. Additionally, the game includes ranged weapons like bows and throwing knives, which can be used to take down enemies from a distance.
The badge system adds another layer of customization, allowing players to enhance their abilities and stats. These badges can be found throughout the game world and equipped to provide various benefits, such as increased damage, faster movement, or enhanced defense. The system encourages experimentation, as players can mix and match badges to create their ideal build.
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Early Access Impressions
The Rogue Prince of Persia, in its current form, is a competent roguelite that relies heavily on its combat mechanics to keep players engaged. However, it struggles to stand out in a crowded genre, especially on a platform like Steam, where new roguelites are constantly emerging. The early access build offers a solid foundation, but it needs to build upon this with more innovative and unique elements to capture and retain players’ interest.
Despite its shortcomings, the game provides moments of enjoyment and showcases the potential for growth and improvement. The comparison to Evil Empire’s previous success, Dead Cells, is inevitable, and while The Rogue Prince of Persia doesn’t yet reach those heights, it has the framework to evolve into a memorable and distinctive title.
The game’s early access phase provides an opportunity for the developers to gather feedback and make necessary adjustments. Engaging with the community and addressing their concerns and suggestions can lead to a more polished and captivating final product. Additionally, introducing more diverse and memorable enemies, bosses, and puzzles will help differentiate The Rogue Prince of Persia from other roguelites and keep players coming back for more.
Visuals and Audio
The Rogue Prince of Persia boasts a visually appealing art style that sets it apart from other roguelites. The pop-art-inspired graphics, combined with fluid animations, create a vibrant and engaging world. The character designs are detailed and expressive, adding personality to the game’s cast. The environments are equally well-crafted, with each biome offering a distinct and visually interesting setting.
The game’s audio design complements its visual style, with a soundtrack that enhances the atmosphere and adds to the overall experience. The sound effects are crisp and satisfying, making each attack and action feel impactful. The voice acting, while limited in the early access build, is competent and helps bring the characters to life.
Challenges and Replayability
As with any roguelite, The Rogue Prince of Persia places a strong emphasis on replayability. Each run offers a different experience, with randomly generated levels, enemies, and loot. This unpredictability keeps the game fresh and encourages players to keep coming back for more.
The game’s difficulty curve is well-balanced, providing a challenge without feeling unfair. Players will need to hone their skills and learn from their mistakes to progress further with each attempt. The sense of accomplishment from overcoming difficult encounters and bosses adds to the game’s replay value.
However, the current build’s limited content means that players may reach a point where they feel they have seen everything the game has to offer. Expanding the game with more levels, enemies, and unique challenges will be crucial in maintaining long-term player engagement.
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Comparisons to Previous Titles
The Rogue Prince of Persia inevitably draws comparisons to Evil Empire’s previous hit, Dead Cells. While the two games share similarities in their combat mechanics and roguelite structure, there are also key differences. Dead Cells is known for its rich variety of weapons, diverse biomes, and deep customization options. The Rogue Prince of Persia, while solid, doesn’t yet reach the same level of depth and variety.
Additionally, the recent release of Prince of Persia: The Lost Crown, another game in the franchise, makes it harder to recommend The Rogue Prince of Persia. The Lost Crown offers a more complete and polished experience, with a broader scope of imagination and a more cohesive narrative.
The Path Forward
For The Rogue Prince of Persia to truly shine, Ubisoft and Evil Empire need to embrace more unconventional and daring design choices. The game’s combat system is a strong starting point, but the narrative, character development, and level design require significant enhancements. Injecting more personality, humor, and emotional depth into the characters and story will help elevate the overall experience.
Conclusion
The Rogue Prince of Persia is a promising but currently underwhelming entry in the roguelite genre. Its slick combat mechanics and visually appealing art style offer a glimpse of its potential, but it needs to break free from the shadows of its predecessors and carve out its own identity. With further development and a willingness to take creative risks, it could become a standout title in its own right. For now, it remains a game with solid foundations, waiting to be built upon with more imaginative and engaging content.
In summary, The Rogue Prince of Persia offers a solid, if unremarkable, early access experience. Its combat mechanics are engaging, and its visual style is appealing, but it lacks the depth and innovation needed to stand out in a crowded genre. With continued development and a focus on adding more unique and memorable content, it has the potential to evolve into a standout title. Until then, it remains a competent but unexceptional entry in the roguelite genre.
FAQs about The Rogue Prince of Persia
Q: What is The Rogue Prince of Persia?
A: The Rogue Prince of Persia is a roguelite action game developed by Evil Empire and published by Ubisoft. It combines the classic Prince of Persia series’ time-manipulation mechanics with roguelite elements, offering players an engaging combat experience with procedurally generated levels.
Q: When was The Rogue Prince of Persia released?
A: The game was released in Steam Early Access on May 27, 2024.
Q: What platforms is The Rogue Prince of Persia available on?
A: As of now, The Rogue Prince of Persia is available on PC.
Q: Who developed The Rogue Prince of Persia?
A: The game was developed by Evil Empire, the same studio behind the popular roguelite game Dead Cells.
Q: Who published The Rogue Prince of Persia?
A: The game is published by Ubisoft.
Q: What is the story of The Rogue Prince of Persia?
A: The game follows the Prince as he defends his homeland from an invasion by Huns who are empowered by shamanic magic. The Prince uses a Bola to rewind time each time he is defeated, fitting into the game’s roguelite framework. The current early access build provides a limited glimpse into the overall narrative.
Q: What are the main gameplay mechanics in The Rogue Prince of Persia?
A: The game features fast-paced combat with both melee and ranged weapons, acrobatic movement, and parkour elements. Players can perform wall runs, vault over enemies, and kick them off ledges, among other actions. The game also includes a badge system that grants various buffs through randomly acquired medallions.
Q: How does the roguelite element work in The Rogue Prince of Persia?
A: Every time the Prince is defeated, he is sent back to the beginning of the invasion, allowing players to attempt the counterattack again. This loop is central to the game’s roguelite design, offering procedurally generated levels and randomized loot on each run.
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Q: What sets The Rogue Prince of Persia apart from other roguelites?
A: The game combines the classic Prince of Persia time-manipulation mechanics with roguelite gameplay, offering a unique blend of fast-paced combat and acrobatic movement. However, in its early access form, it relies heavily on its combat mechanics and has yet to differentiate itself significantly in terms of narrative and level design.
Q: How does the art style contribute to the game?
A: The game features a pop-art-inspired visual style reminiscent of Tintin’s ligne claire, creating a vibrant and engaging world. The character designs and environments are detailed and expressive, enhancing the overall aesthetic appeal.
Q: Is there voice acting in The Rogue Prince of Persia?
A: Yes, the game includes voice acting, which helps bring the characters to life, although it is limited in the current early access build.
Q: What kind of enemies and bosses can players expect?
A: The game includes a variety of enemies with unique attack patterns and weaknesses, requiring players to adapt their strategies. Boss encounters are designed to test players’ skills and provide challenging combat scenarios.
Q: Are there any customization options in The Rogue Prince of Persia?
A: Yes, players can unlock different weapons and use the badge system to enhance their abilities and stats, allowing for a range of combat strategies and builds.
Q: How does the badge system work?
A: The badge system allows players to collect and equip various medallions that provide buffs and enhancements. These badges can be found throughout the game world and add a layer of strategic depth and unpredictability to each run.
Q: How does the game handle level design and progression?
A: The game features procedurally generated levels with different biomes that players can navigate through. However, the current early access build has been criticized for a lack of meaningful differentiation between biomes, which can impact the sense of progression and replayability.
Q: How does The Rogue Prince of Persia compare to previous Prince of Persia games?
A: The Rogue Prince of Persia introduces roguelite elements to the series, offering a different gameplay experience compared to previous entries. It retains the time-manipulation mechanics but focuses more on procedurally generated levels and combat.
Q: What improvements are expected in the future for The Rogue Prince of Persia?
A: The developers are likely to expand the narrative, add more diverse and memorable enemies, bosses, and puzzles, and introduce additional content to enhance the overall experience. Community feedback during the early access phase will play a crucial role in shaping the game’s development.
Q: Can players expect more content in the final release?
A: Yes, the early access phase is intended to allow the developers to gather feedback and make necessary adjustments. The final release is expected to include more content, polished gameplay, and improved narrative elements.
Q: How can players provide feedback to the developers?
A: Players can provide feedback through the Steam Early Access platform, community forums, and social media channels. Engaging with the community and addressing their concerns will be crucial for the developers to refine and improve the game.
Q: Is The Rogue Prince of Persia worth playing in its current early access state?
A: The game offers a solid foundation with engaging combat mechanics and a unique visual style. However, it currently lacks depth and innovation in its narrative and level design. Players who enjoy roguelites and fast-paced combat may find it worth exploring, but those looking for a more polished and complete experience might want to wait for further updates.